Selected Work
A guided tour of things I've designed, built, and shipped.
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Affogato
A cozy focus timer where every minute on the clock earns beans to spend on voxel companions.
Affogato · Deep dive
The Challenge#
[THE_CHALLENGE: describe the core problem Affogato solves and the key performance/architectural constraints — e.g. [TIMER_ACCURACY_CONSTRAINT], [PERSISTENCE_CONSTRAINT], [3D_BUDGET_CONSTRAINT]]
Engineering & Architecture#
- Stack choice: [STACK_RATIONALE: why [CORE_TECH_STACK] over the alternatives considered]
- State management: [STATE_MANAGEMENT_DETAIL: store shape, selector strategy, and how the tick loop lives outside React]
- Component ownership: [COMPONENT_OWNERSHIP_STRATEGY: boundary rules that keep the app extractable into a standalone build]
AI & Data Layer#
[AI_DATA_LAYER: orchestration, data pipelines, or LLM/vector integration — or NOT_APPLICABLE]
Performance & Optimization#
- [ASSET_LOADING_OPTIMIZATION: how GLB models and the 3D chunk are loaded]
- [RENDERING_OPTIMIZATION: frameloop policy, context budget, memoization strategy]
- [BUNDLE_METRIC: eager vs lazy chunk sizes and what moved where]
Evillevi Garden
A neobrutalist second brain where notes link, graphs render, and the design system is a living showcase.
Evillevi Garden · Deep dive
The Challenge#
[THE_CHALLENGE: describe the core problem the garden solves and the key performance/architectural constraints — e.g. [CONTENT_MODEL_CONSTRAINT], [ISLAND_HYDRATION_CONSTRAINT]]
Engineering & Architecture#
- Stack choice: [STACK_RATIONALE: why [CORE_TECH_STACK] for a content-first site with interactive islands]
- State management: [STATE_MANAGEMENT_DETAIL: what stays server-rendered vs which islands own client state]
- Component ownership: [COMPONENT_OWNERSHIP_STRATEGY: Astro kit vs React kit split and the design-token contract]
AI & Data Layer#
[AI_DATA_LAYER: orchestration, data pipelines, or LLM/vector integration — or NOT_APPLICABLE]
Performance & Optimization#
- [ASSET_LOADING_OPTIMIZATION: content index generation and search payload strategy]
- [RENDERING_OPTIMIZATION: 3D accent frameloop gating and reduced-motion behavior]
- [BUNDLE_METRIC: per-island chunking results]
[PROJECT_NAME]
[VALUE_PROPOSITION: single sentence stating the problem solved and for whom]
[PROJECT_NAME] · Deep dive
The Challenge#
[THE_CHALLENGE: the core problem and the performance/architectural constraints — e.g. [LATENCY_CONSTRAINT], [SCALE_CONSTRAINT], [PLATFORM_CONSTRAINT]]
Engineering & Architecture#
- Stack choice: [STACK_RATIONALE: why [CORE_TECH_STACK] was chosen and what it was weighed against]
- State management: [STATE_MANAGEMENT_DETAIL: [ARCHITECTURE_DECISION] and how state flows]
- Component ownership: [COMPONENT_OWNERSHIP_STRATEGY: module boundaries and who owns what]
AI & Data Layer#
- [AI_ORCHESTRATION: agent/LLM orchestration approach, if applicable]
- [DATA_PIPELINE: ingestion, storage, and vector/index integration]
Performance & Optimization#
- [ASSET_LOADING_OPTIMIZATION]
- [RENDERING_PIPELINE_OPTIMIZATION]
- [BUNDLE_SIZE_METRIC: before/after numbers]